![]() For example, if has 10 points in Bovinity and gains 1 point in Cattiness, they will have 9 points in Bovinity and 1 in Cattiness. The player will also lose points whenever they gain points in another transformation. ![]() In all stages of beast transformations, progress will degrade by one point everyday at midnight, enabling the player to return to normal so long as they don't gain more points. Meaning that once the player passes a certain point threshold (in most cases every 5 points), the player's transformation will advance by one "Manifestation", either making progress towards or gaining a trait from their transformation. Manifestation will advice by one point at midnight. These will typically have animal ears and a matching tail. "Animal" encompasses the Wolf, Cat, Cow, Harpy, and Fox transformations. Transformations are split into two separate categories, these being "Animal" and "Divine". ![]() They have the ability to alter the player's appearance and enhance gameplay, grant at least one trait, and grant a boost to both Attractiveness and/or Allure. Transformations will progress over time, requiring a long time to not only acquire but also maintain. There are two possible transformation settings that can be enabled: This toggle differs from the others by having two checkboxes instead of one. Transformations must be enabled in the settings.
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